Interactive Geometry Editing of Neural Radiance Fields
원문 초록
In this paper, we propose a method that enables interactive geometry editing for neural radiance fields manipulation. We use two proxy cages(inner cage and outer cage) to edit a scene. The inner cage defines the operation target, and the outer cage defines the adjustment space. Various operations apply to the two cages. After cage selection, operations on the inner cage lead to the desired transformation of the inner cage and adjustment of the outer cage. Users can edit the scene with translation, rotation, scaling, or combinations. The operations on the corners and edges of the cage are also supported. Our method does not need any explicit 3D geometry representations. The interactive geometry editing applies directly to the implicit neural radiance fields. Extensive experimental results demonstrate the effectiveness of our approach.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion
Dense 3D Displacement Estimation for Landslide Monitoring via Fusion of TLS Point Clouds and Embedded RGB Images
ScaleLSD: Scalable Deep Line Segment Detection Streamlined
GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control
Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos
Textured mesh Quality Assessment using Geometry and Color Field Similarity
토론
이 논문과 연결된 포럼 글이 아직 없습니다.