A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games
원문 초록
Optimal policies in standard MDPs can be obtained using either value iteration or policy iteration. However, in the case of zero-sum Markov games, there is no efficient policy iteration algorithm; e.g., it has been shown that one has to solve Omega(1/(1-alpha)) MDPs, where alpha is the discount factor, to implement the only known convergent version of policy iteration. Another algorithm, called naive policy iteration, is easy to implement but is only provably convergent under very restrictive assumptions. Prior attempts to fix naive policy iteration algorithm have several limitations. Here, we show that a simple variant of naive policy iteration for games converges exponentially fast. The only addition we propose to naive policy iteration is the use of lookahead policies, which are anyway used in practical algorithms. We further show that lookahead can be implemented efficiently in the function approximation setting of linear Markov games, which are the counterpart of the much-studied linear MDPs. We illustrate the application of our algorithm by providing bounds for policy-based RL (reinforcement learning) algorithms. We extend the results to the function approximation setting.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Multi-Agent Reinforcement Learning for Autonomous Multi-Satellite Earth Observation: A Realistic Case Study
Decentralizing Multi-Agent Reinforcement Learning with Temporal Causal Information
Robust Multi-Agent Reinforcement Learning with Model Uncertainty
Multi-Step Reinforcement Learning for Single Image Super-Resolution
Multirobot Coverage of Modular Environments
High-Throughput Distributed Reinforcement Learning via Adaptive Policy Synchronization
토론
이 논문과 연결된 포럼 글이 아직 없습니다.