Unsupervised 3D Shape Reconstruction by Part Retrieval and Assembly
원문 초록
Representing a 3D shape with a set of primitives can aid perception of structure, improve robotic object manipulation, and enable editing, stylization, and compression of 3D shapes. Existing methods either use simple parametric primitives or learn a generative shape space of parts. Both have limitations: parametric primitives lead to coarse approximations, while learned parts offer too little control over the decomposition. We instead propose to decompose shapes using a library of 3D parts provided by the user, giving full control over the choice of parts. The library can contain parts with high-quality geometry that are suitable for a given category, resulting in meaningful decompositions with clean geometry. The type of decomposition can also be controlled through the choice of parts in the library. Our method works via a self-supervised approach that iteratively retrieves parts from the library and refines their placements. We show that this approach gives higher reconstruction accuracy and more desirable decompositions than existing approaches. Additionally, we show how the decomposition can be controlled through the part library by using different part libraries to reconstruct the same shapes.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
From Roots to Rewards: Dynamic Tree Reasoning with RL
Developing Visual Augmented Q&A System using Scalable Vision Embedding Retrieval & Late Interaction Re-ranker
Seq vs Seq: An Open Suite of Paired Encoders and Decoders
Kodezi Chronos: A Debugging-First Language Model for Repository-Scale, Memory-Driven Code Understanding
RadiomicsRetrieval: A Customizable Framework for Medical Image Retrieval Using Radiomics Features
Orchestrator-Agent Trust: A Modular Agentic AI Visual Classification System with Trust-Aware Orchestration and RAG-Based Reasoning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.