Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Reality
원문 초록
Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR rendering. Because the common workflow is to use a back-facing camera to capture the physical world for overlaying virtual objects, we refer to this usage pattern as back-facing AR. However, existing methods often fall short in supporting emerging front-facing mobile AR applications, e.g., virtual try-on where a user leverages a front-facing camera to explore the effect of various products (e.g., glasses or hats) of different styles. This lack of support can be attributed to the unique challenges of obtaining 360$^\circ$ HDR environment maps, an ideal format of lighting representation, from the front-facing camera and existing techniques. In this paper, we propose to leverage dual-camera streaming to generate a high-quality environment map by combining multi-view lighting reconstruction and parametric directional lighting estimation. Our preliminary results show improved rendering quality using a dual-camera setup for front-facing AR compared to a commercial solution.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Real-Time Per-Garment Virtual Try-On with Temporal Consistency for Loose-Fitting Garments
Low-Barrier Dataset Collection with Real Human Body for Interactive Per-Garment Virtual Try-On
VITON-DRR: Details Retention Virtual Try-on via Non-rigid Registration
Inverse Virtual Try-On: Generating Multi-Category Product-Style Images from Clothed Individuals
VTBench: Comprehensive Benchmark Suite Towards Real-World Virtual Try-on Models
Incorporating Visual Correspondence into Diffusion Model for Virtual Try-On
토론
이 논문과 연결된 포럼 글이 아직 없습니다.