Multi-View Mesh Reconstruction with Neural Deferred Shading
원문 초록
We propose an analysis-by-synthesis method for fast multi-view 3D reconstruction of opaque objects with arbitrary materials and illumination. State-of-the-art methods use both neural surface representations and neural rendering. While flexible, neural surface representations are a significant bottleneck in optimization runtime. Instead, we represent surfaces as triangle meshes and build a differentiable rendering pipeline around triangle rasterization and neural shading. The renderer is used in a gradient descent optimization where both a triangle mesh and a neural shader are jointly optimized to reproduce the multi-view images. We evaluate our method on a public 3D reconstruction dataset and show that it can match the reconstruction accuracy of traditional baselines and neural approaches while surpassing them in optimization runtime. Additionally, we investigate the shader and find that it learns an interpretable representation of appearance, enabling applications such as 3D material editing.
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RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass
ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation
토론
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