GLeaD: Improving GANs with A Generator-Leading Task
원문 초록
Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the competition. Towards a fairer game in GANs, we propose a new paradigm for adversarial training, which makes G assign a task to D as well. Specifically, given an image, we expect D to extract representative features that can be adequately decoded by G to reconstruct the input. That way, instead of learning freely, D is urged to align with the view of G for domain classification. Experimental results on various datasets demonstrate the substantial superiority of our approach over the baselines. For instance, we improve the FID of StyleGAN2 from 4.30 to 2.55 on LSUN Bedroom and from 4.04 to 2.82 on LSUN Church. We believe that the pioneering attempt present in this work could inspire the community with better designed generator-leading tasks for GAN improvement.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
HybridQ: Hybrid Classical-Quantum Generative Adversarial Network for Skin Disease Image Generation
Generation of Indian Sign Language Letters, Numbers, and Words
ArcGAN: Generative Adversarial Networks for 3D Architectural Image Generation
MFGDiffusion: Mask-Guided Smoke Synthesis for Enhanced Forest Fire Detection
Implementing Adaptations for Vision AutoRegressive Model
CharaConsist: Fine-Grained Consistent Character Generation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.