ClipFace: Text-guided Editing of Textured 3D Morphable Models
원문 초록
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D faces. We leverage the geometric expressiveness of 3D morphable models, which inherently possess limited controllability and texture expressivity, and develop a self-supervised generative model to jointly synthesize expressive, textured, and articulated faces in 3D. We enable high-quality texture generation for 3D faces by adversarial self-supervised training, guided by differentiable rendering against collections of real RGB images. Controllable editing and manipulation are given by language prompts to adapt texture and expression of the 3D morphable model. To this end, we propose a neural network that predicts both texture and expression latent codes of the morphable model. Our model is trained in a self-supervised fashion by exploiting differentiable rendering and losses based on a pre-trained CLIP model. Once trained, our model jointly predicts face textures in UV-space, along with expression parameters to capture both geometry and texture changes in facial expressions in a single forward pass. We further show the applicability of our method to generate temporally changing textures for a given animation sequence.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details
TexTailor: Customized Text-aligned Texturing via Effective Resampling
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.