Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition
원문 초록
Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured representation of the human skeleton makes it difficult to be fused with other modalities, especially in the early stages. This may limit their scalability and performance in action recognition tasks. In addition, the pose information, which naturally contains informative and discriminative clues for action recognition, is rarely explored together with skeleton data in existing methods. In this work, we propose pose-guided GCN (PG-GCN), a multi-modal framework for high-performance human action recognition. In particular, a multi-stream network is constructed to simultaneously explore the robust features from both the pose and skeleton data, while a dynamic attention module is designed for early-stage feature fusion. The core idea of this module is to utilize a trainable graph to aggregate features from the skeleton stream with that of the pose stream, which leads to a network with more robust feature representation ability. Extensive experiments show that the proposed PG-GCN can achieve state-of-the-art performance on the NTU RGB+D 60 and NTU RGB+D 120 datasets.
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Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition
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