Towards self-attention based visual navigation in the real world
원문 초록
Vision guided navigation requires processing complex visual information to inform task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. A key element is the extraction and selection of relevant features in pixel space upon which to base action choices, for which Machine Learning techniques are well suited. However, Deep Reinforcement Learning agents trained in simulation often exhibit unsatisfactory results when deployed in the real-world due to perceptual differences known as the $\textit{reality gap}$. An approach that is yet to be explored to bridge this gap is self-attention. In this paper we (1) perform a systematic exploration of the hyperparameter space for self-attention based navigation of 3D environments and qualitatively appraise behaviour observed from different hyperparameter sets, including their ability to generalise; (2) present strategies to improve the agents' generalisation abilities and navigation behaviour; and (3) show how models trained in simulation are capable of processing real world images meaningfully in real time. To our knowledge, this is the first demonstration of a self-attention based agent successfully trained in navigating a 3D action space, using less than 4000 parameters.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Deep Reinforcement Learning with Gradient Eligibility Traces
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across Domains
TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments
Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
토론
이 논문과 연결된 포럼 글이 아직 없습니다.