Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model
원문 초록
Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications. However, current approaches suffer from drawbacks such as struggling with large scene deformations, inaccurate shape completion or requiring 2D point tracks. In contrast, our method, Ub4D, handles large deformations, performs shape completion in occluded regions, and can operate on monocular RGB videos directly by using differentiable volume rendering. This technique includes three new in the context of non-rigid 3D reconstruction components, i.e., 1) A coordinate-based and implicit neural representation for non-rigid scenes, which in conjunction with differentiable volume rendering enables an unbiased reconstruction of dynamic scenes, 2) a proof that extends the unbiased formulation of volume rendering to dynamic scenes, and 3) a novel dynamic scene flow loss, which enables the reconstruction of larger deformations by leveraging the coarse estimates of other methods. Results on our new dataset, which will be made publicly available, demonstrate a clear improvement over the state of the art in terms of surface reconstruction accuracy and robustness to large deformations.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction
WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenes
4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud
From Low Field to High Value: Robust Cortical Mapping from Low-Field MRI
토론
이 논문과 연결된 포럼 글이 아직 없습니다.