Neural 3D Reconstruction in the Wild
원문 초록
We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of image-based 3D reconstruction. However, existing methods typically assume constrained 3D environments with constant illumination captured by a small set of roughly uniformly distributed cameras. We introduce a new method that enables efficient and accurate surface reconstruction from Internet photo collections in the presence of varying illumination. To achieve this, we propose a hybrid voxel- and surface-guided sampling technique that allows for more efficient ray sampling around surfaces and leads to significant improvements in reconstruction quality. Further, we present a new benchmark and protocol for evaluating reconstruction performance on such in-the-wild scenes. We perform extensive experiments, demonstrating that our approach surpasses both classical and neural reconstruction methods on a wide variety of metrics.
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HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud
From Low Field to High Value: Robust Cortical Mapping from Low-Field MRI
Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wild
3D Surface Reconstruction with Enhanced High-Frequency Details
TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors
토론
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