Emotion-Controllable Generalized Talking Face Generation
원문 초록
Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training dataset, hence they fail to generalize to arbitrary unseen faces. In this paper, we propose a one-shot facial geometry-aware emotional talking face generation method that can generalize to arbitrary faces. We propose a graph convolutional neural network that uses speech content feature, along with an independent emotion input to generate emotion and speech-induced motion on facial geometry-aware landmark representation. This representation is further used in our optical flow-guided texture generation network for producing the texture. We propose a two-branch texture generation network, with motion and texture branches designed to consider the motion and texture content independently. Compared to the previous emotion talking face methods, our method can adapt to arbitrary faces captured in-the-wild by fine-tuning with only a single image of the target identity in neutral emotion.
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JoyGen: Audio-Driven 3D Depth-Aware Talking-Face Video Editing
Joint Co-Speech Gesture and Expressive Talking Face Generation using Diffusion with Adapters
DisentTalk: Cross-lingual Talking Face Generation via Semantic Disentangled Diffusion Model
UniSync: A Unified Framework for Audio-Visual Synchronization
PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation
Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion
토론
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