Adversarial Attention for Human Motion Synthesis
원문 초록
Analysing human motions is a core topic of interest for many disciplines, from Human-Computer Interaction, to entertainment, Virtual Reality and healthcare. Deep learning has achieved impressive results in capturing human pose in real-time. On the other hand, due to high inter-subject variability, human motion analysis models often suffer from not being able to generalise to data from unseen subjects due to very limited specialised datasets available in fields such as healthcare. However, acquiring human motion datasets is highly time-consuming, challenging, and expensive. Hence, human motion synthesis is a crucial research problem within deep learning and computer vision. We present a novel method for controllable human motion synthesis by applying attention-based probabilistic deep adversarial models with end-to-end training. We show that we can generate synthetic human motion over both short- and long-time horizons through the use of adversarial attention. Furthermore, we show that we can improve the classification performance of deep learning models in cases where there is inadequate real data, by supplementing existing datasets with synthetic motions.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
DeepGesture: A conversational gesture synthesis system based on emotions and semantics
VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control
AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models
토론
이 논문과 연결된 포럼 글이 아직 없습니다.