Retrospective on the 2021 BASALT Competition on Learning from Human Feedback
원문 초록
We held the first-ever MineRL Benchmark for Agents that Solve Almost-Lifelike Tasks (MineRL BASALT) Competition at the Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021). The goal of the competition was to promote research towards agents that use learning from human feedback (LfHF) techniques to solve open-world tasks. Rather than mandating the use of LfHF techniques, we described four tasks in natural language to be accomplished in the video game Minecraft, and allowed participants to use any approach they wanted to build agents that could accomplish the tasks. Teams developed a diverse range of LfHF algorithms across a variety of possible human feedback types. The three winning teams implemented significantly different approaches while achieving similar performance. Interestingly, their approaches performed well on different tasks, validating our choice of tasks to include in the competition. While the outcomes validated the design of our competition, we did not get as many participants and submissions as our sister competition, MineRL Diamond. We speculate about the causes of this problem and suggest improvements for future iterations of the competition.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Matrix-Game: Interactive World Foundation Model
TransDreamerV3: Implanting Transformer In DreamerV3
Toward Memory-Aided World Models: Benchmarking via Spatial Consistency
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents
BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks
BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind
토론
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