BEHAVE: Dataset and Method for Tracking Human Object Interactions
원문 초록
Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging operation scenario requires generalization to vast number of objects, scenes, and human actions. Unfortunately, there exist no such dataset. Moreover, this data needs to be acquired in diverse natural environments, which rules out 4D scanners and marker based capture systems. We present BEHAVE dataset, the first full body human- object interaction dataset with multi-view RGBD frames and corresponding 3D SMPL and object fits along with the annotated contacts between them. We record around 15k frames at 5 locations with 8 subjects performing a wide range of interactions with 20 common objects. We use this data to learn a model that can jointly track humans and objects in natural environments with an easy-to-use portable multi-camera setup. Our key insight is to predict correspondences from the human and the object to a statistical body model to obtain human-object contacts during interactions. Our approach can record and track not just the humans and objects but also their interactions, modeled as surface contacts, in 3D. Our code and data can be found at: http://virtualhumans.mpi-inf.mpg.de/behave
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Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer
TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions
RoHOI: Robustness Benchmark for Human-Object Interaction Detection
Bilateral Collaboration with Large Vision-Language Models for Open Vocabulary Human-Object Interaction Detection
VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
Zero-Shot Temporal Interaction Localization for Egocentric Videos
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