FS6D: Few-Shot 6D Pose Estimation of Novel Objects
원문 초록
6D object pose estimation networks are limited in their capability to scale to large numbers of object instances due to the close-set assumption and their reliance on high-fidelity object CAD models. In this work, we study a new open set problem; the few-shot 6D object poses estimation: estimating the 6D pose of an unknown object by a few support views without extra training. To tackle the problem, we point out the importance of fully exploring the appearance and geometric relationship between the given support views and query scene patches and propose a dense prototypes matching framework by extracting and matching dense RGBD prototypes with transformers. Moreover, we show that the priors from diverse appearances and shapes are crucial to the generalization capability under the problem setting and thus propose a large-scale RGBD photorealistic dataset (ShapeNet6D) for network pre-training. A simple and effective online texture blending approach is also introduced to eliminate the domain gap from the synthesis dataset, which enriches appearance diversity at a low cost. Finally, we discuss possible solutions to this problem and establish benchmarks on popular datasets to facilitate future research. The project page is at \url{https://fs6d.github.io/}.
함께 살펴볼 논문
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SenseShift6D: Multimodal RGB-D Benchmarking for Robust 6D Pose Estimation across Environment and Sensor Variations
RGBTrack: Fast, Robust Depth-Free 6D Pose Estimation and Tracking
Monocular One-Shot Metric-Depth Alignment for RGB-Based Robot Grasping
UA-Pose: Uncertainty-Aware 6D Object Pose Estimation and Online Object Completion with Partial References
PPR-Net:Point-wise Pose Regression Network for Instance Segmentation and 6D Pose Estimation in Bin-picking Scenarios
Consensus-Driven Uncertainty for Robotic Grasping based on RGB Perception
토론
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