Orchestrated Value Mapping for Reinforcement Learning
원문 초록
We present a general convergent class of reinforcement learning algorithms that is founded on two distinct principles: (1) mapping value estimates to a different space using arbitrary functions from a broad class, and (2) linearly decomposing the reward signal into multiple channels. The first principle enables incorporating specific properties into the value estimator that can enhance learning. The second principle, on the other hand, allows for the value function to be represented as a composition of multiple utility functions. This can be leveraged for various purposes, e.g. dealing with highly varying reward scales, incorporating a priori knowledge about the sources of reward, and ensemble learning. Combining the two principles yields a general blueprint for instantiating convergent algorithms by orchestrating diverse mapping functions over multiple reward channels. This blueprint generalizes and subsumes algorithms such as Q-Learning, Log Q-Learning, and Q-Decomposition. In addition, our convergence proof for this general class relaxes certain required assumptions in some of these algorithms. Based on our theory, we discuss several interesting configurations as special cases. Finally, to illustrate the potential of the design space that our theory opens up, we instantiate a particular algorithm and evaluate its performance on the Atari suite.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Reinforcement Learning-Based Policy Optimisation For Heterogeneous Radio Access
Task Independent Capsule-Based Agents for Deep Q-Learning
Variation-resistant Q-learning: Controlling and Utilizing Estimation Bias in Reinforcement Learning for Better Performance
Robust Multi-Agent Reinforcement Learning with Model Uncertainty
Deep Reinforcement Learning Based Power Allocation for D2D Network
Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition
토론
이 논문과 연결된 포럼 글이 아직 없습니다.