Variable Rate Compression for Raw 3D Point Clouds
원문 초록
In this paper, we propose a novel variable rate deep compression architecture that operates on raw 3D point cloud data. The majority of learning-based point cloud compression methods work on a downsampled representation of the data. Moreover, many existing techniques require training multiple networks for different compression rates to generate consolidated point clouds of varying quality. In contrast, our network is capable of explicitly processing point clouds and generating a compressed description at a comprehensive range of bitrates. Furthermore, our approach ensures that there is no loss of information as a result of the voxelization process and the density of the point cloud does not affect the encoder/decoder performance. An extensive experimental evaluation shows that our model obtains state-of-the-art results, it is computationally efficient, and it can work directly with point cloud data thus avoiding an expensive voxelized representation.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Sentinel: Decoding Context Utilization via Attention Probing for Efficient LLM Context Compression
Making Language Model a Hierarchical Classifier and Generator
Seq vs Seq: An Open Suite of Paired Encoders and Decoders
DEARLi: Decoupled Enhancement of Recognition and Localization for Semi-supervised Panoptic Segmentation
$I^{2}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting
Real-Time ESFP: Estimating, Smoothing, Filtering, and Pose-Mapping
토론
이 논문과 연결된 포럼 글이 아직 없습니다.