Thinking the Fusion Strategy of Multi-reference Face Reenactment
원문 초록
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is inevitable that the models fail to reconstruct or accurately generate unseen side of the face of a given single reference image. Most of existing methods alleviate this problem by learning appearances of human faces from large amount of data and generate realistic texture at inference time. Rather than completely relying on what generative models learn, we show that simple extension by using multiple reference images significantly improves generation quality. We show this by 1) conducting the reconstruction task on publicly available dataset, 2) conducting facial motion transfer on our original dataset which consists of multi-person's head movement video sequences, and 3) using a newly proposed evaluation metric to validate that our method achieves better quantitative results.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
MagicPortrait: Temporally Consistent Face Reenactment with 3D Geometric Guidance
StableAnimator: High-Quality Identity-Preserving Human Image Animation
LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control
DF40: Toward Next-Generation Deepfake Detection
AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation
Deepfake Generation and Detection: A Benchmark and Survey
토론
이 논문과 연결된 포럼 글이 아직 없습니다.