Light Field Neural Rendering
원문 초록
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our model outperforms the state-of-the-art on multiple forward-facing and 360{\deg} datasets, with larger margins on scenes with severe view-dependent variations.
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R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level Vision
3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis
RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
3D Student Splatting and Scooping
토론
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