Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft
원문 초록
Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a specific, narrowly defined, task with performance metrics that drives the agent's learning. In this work, we present the solution that won first place and was awarded the most human-like agent in the 2021 NeurIPS Competition MineRL BASALT Challenge: Learning from Human Feedback in Minecraft, which challenged participants to use human data to solve four tasks defined only by a natural language description and no reward function. Our approach uses the available human demonstration data to train an imitation learning policy for navigation and additional human feedback to train an image classifier. These modules, combined with an estimated odometry map, become a powerful state-machine designed to utilize human knowledge in a natural hierarchical paradigm. We compare this hybrid intelligence approach to both end-to-end machine learning and pure engineered solutions, which are then judged by human evaluators. Codebase is available at https://github.com/viniciusguigo/kairos_minerl_basalt.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
AssistanceZero: Scalably Solving Assistance Games
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex Tasks
Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse
Matrix-Game: Interactive World Foundation Model
TransDreamerV3: Implanting Transformer In DreamerV3
토론
이 논문과 연결된 포럼 글이 아직 없습니다.