D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions
원문 초록
We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
RoHOI: Robustness Benchmark for Human-Object Interaction Detection
Car Object Counting and Position Estimation via Extension of the CLIP-EBC Framework
DeepGesture: A conversational gesture synthesis system based on emotions and semantics
NOCTIS: Novel Object Cyclic Threshold based Instance Segmentation
Refine Any Object in Any Scene
DenseWorld-1M: Towards Detailed Dense Grounded Caption in the Real World
토론
이 논문과 연결된 포럼 글이 아직 없습니다.