A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human Pose
원문 초록
Existing deep learning-based human mesh reconstruction approaches have a tendency to build larger networks in order to achieve higher accuracy. Computational complexity and model size are often neglected, despite being key characteristics for practical use of human mesh reconstruction models (e.g. virtual try-on systems). In this paper, we present GTRS, a lightweight pose-based method that can reconstruct human mesh from 2D human pose. We propose a pose analysis module that uses graph transformers to exploit structured and implicit joint correlations, and a mesh regression module that combines the extracted pose feature with the mesh template to reconstruct the final human mesh. We demonstrate the efficiency and generalization of GTRS by extensive evaluations on the Human3.6M and 3DPW datasets. In particular, GTRS achieves better accuracy than the SOTA pose-based method Pose2Mesh while only using 10.2% of the parameters (Params) and 2.5% of the FLOPs on the challenging in-the-wild 3DPW dataset. Code will be publicly available.
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ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness
Optimizing Local-Global Dependencies for Accurate 3D Human Pose Estimation
ARTS: Semi-Analytical Regressor using Disentangled Skeletal Representations for Human Mesh Recovery from Videos
TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation
Deep learning for 3D human pose estimation and mesh recovery: A survey
Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot
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