Acquisition of Chess Knowledge in AlphaZero
원문 초록
What is learned by sophisticated neural network agents such as AlphaZero? This question is of both scientific and practical interest. If the representations of strong neural networks bear no resemblance to human concepts, our ability to understand faithful explanations of their decisions will be restricted, ultimately limiting what we can achieve with neural network interpretability. In this work we provide evidence that human knowledge is acquired by the AlphaZero neural network as it trains on the game of chess. By probing for a broad range of human chess concepts we show when and where these concepts are represented in the AlphaZero network. We also provide a behavioural analysis focusing on opening play, including qualitative analysis from chess Grandmaster Vladimir Kramnik. Finally, we carry out a preliminary investigation looking at the low-level details of AlphaZero's representations, and make the resulting behavioural and representational analyses available online.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Chess as a Testbed for Language Model State Tracking
Playing Chess with Limited Look Ahead
Bridging the Human-AI Knowledge Gap: Concept Discovery and Transfer in AlphaZero
Diversifying AI: Towards Creative Chess with AlphaZero
The Value of Chess Squares
Representation Matters for Mastering Chess: Improved Feature Representation in AlphaZero Outperforms Switching to Transformers
토론
이 논문과 연결된 포럼 글이 아직 없습니다.