Learning Diverse Policies in MOBA Games via Macro-Goals
원문 초록
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of policy diversity. In this paper, we propose a novel Macro-Goals Guided framework, called MGG, to learn diverse policies in MOBA games. MGG abstracts strategies as macro-goals from human demonstrations and trains a Meta-Controller to predict these macro-goals. To enhance policy diversity, MGG samples macro-goals from the Meta-Controller prediction and guides the training process towards these goals. Experimental results on the typical MOBA game Honor of Kings demonstrate that MGG can execute diverse policies in different matches and lineups, and also outperform the state-of-the-art methods over 102 heroes.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
BASIL: Best-Action Symbolic Interpretable Learning for Evolving Compact RL Policies
Step-wise Policy for Rare-tool Knowledge (SPaRK): Offline RL that Drives Diverse Tool Use in LLMs
Deep Reinforcement Learning with Gradient Eligibility Traces
Exploring Design of Multi-Agent LLM Dialogues for Research Ideation
MS-DPPs: Multi-Source Determinantal Point Processes for Contextual Diversity Refinement of Composite Attributes in Text to Image Retrieval
Prompt-Free Conditional Diffusion for Multi-object Image Augmentation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.