A guided journey through non-interactive automatic story generation
원문 초록
We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and individual), and models of human creative writing. Then it reviews each class of story generation approach depending on the used technology: story-schemas, analogy, rules, planning, evolutionary algorithms, implicit knowledge learning, and explicit knowledge learning. Before the concluding section, the article analyses the contributions of the reviewed work to improve the quality of the generated stories. This analysis addresses the description of the story characters, the use of narrative knowledge including about character believability, and the possible lack of more comprehensive or more detailed knowledge or creativity models. Finally, the article presents concluding remarks in the form of suggestions of research topics that might have a significant impact on the advancement of the state of the art on autonomous non-interactive story generation systems. The article concludes that the autonomous generation and adoption of the main idea to be conveyed and the autonomous design of the creativity ensuring criteria are possibly two of most important topics for future research.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
StoryWriter: A Multi-Agent Framework for Long Story Generation
Consistent Story Generation with Asymmetry Zigzag Sampling
Counterfactual reasoning: an analysis of in-context emergence
Graph-Supported Dynamic Algorithm Configuration for Multi-Objective Combinatorial Optimization
Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback
Benchmarking MOEAs for solving continuous multi-objective RL problems
토론
이 논문과 연결된 포럼 글이 아직 없습니다.