Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft
원문 초록
Mouse dynamics has grown in popularity as a novel irreproducible behavioral biometric. Datasets which contain general unrestricted mouse movements from users are sparse in the current literature. The Balabit mouse dynamics dataset produced in 2016 was made for a data science competition and despite some of its shortcomings, is considered to be the first publicly available mouse dynamics dataset. Collecting mouse movements in a dull administrative manner as Balabit does may unintentionally homogenize data and is also not representative of realworld application scenarios. This paper presents a novel mouse dynamics dataset that has been collected while 10 users play the video game Minecraft on a desktop computer. Binary Random Forest (RF) classifiers are created for each user to detect differences between a specific users movements and an imposters movements. Two evaluation scenarios are proposed to evaluate the performance of these classifiers; one scenario outperformed previous works in all evaluation metrics, reaching average accuracy rates of 92%, while the other scenario successfully reported reduced instances of false authentications of imposters.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Matrix-Game: Interactive World Foundation Model
TransDreamerV3: Implanting Transformer In DreamerV3
Toward Memory-Aided World Models: Benchmarking via Spatial Consistency
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents
BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks
BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind
토론
이 논문과 연결된 포럼 글이 아직 없습니다.