3DFaceFill: An Analysis-By-Synthesis Approach to Face Completion
원문 초록
Existing face completion solutions are primarily driven by end-to-end models that directly generate 2D completions of 2D masked faces. By having to implicitly account for geometric and photometric variations in facial shape and appearance, such approaches result in unrealistic completions, especially under large variations in pose, shape, illumination and mask sizes. To alleviate these limitations, we introduce 3DFaceFill, an analysis-by-synthesis approach for face completion that explicitly considers the image formation process. It comprises three components, (1) an encoder that disentangles the face into its constituent 3D mesh, 3D pose, illumination and albedo factors, (2) an autoencoder that inpaints the UV representation of facial albedo, and (3) a renderer that resynthesizes the completed face. By operating on the UV representation, 3DFaceFill affords the power of correspondence and allows us to naturally enforce geometrical priors (e.g. facial symmetry) more effectively. Quantitatively, 3DFaceFill improves the state-of-the-art by up to 4dB higher PSNR and 25% better LPIPS for large masks. And, qualitatively, it leads to demonstrably more photorealistic face completions over a range of masks and occlusions while preserving consistency in global and component-wise shape, pose, illumination and eye-gaze.
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Face Mask Removal with Region-attentive Face Inpainting
E2F-Net: Eyes-to-Face Inpainting via StyleGAN Latent Space
Face Swap via Diffusion Model
Compensation Sampling for Improved Convergence in Diffusion Models
E4S: Fine-grained Face Swapping via Editing With Regional GAN Inversion
PATMAT: Person Aware Tuning of Mask-Aware Transformer for Face Inpainting
토론
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