PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time
원문 초록
Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric features. However, humans moving in the scene are often one of the most important, interactive targets - they are very hard to track and reconstruct robustly due to non-rigid shapes. In this work, we present a fast, learning-based human object detector to isolate the dynamic human objects and realise a real-time dense background reconstruction framework. We go further by estimating and reconstructing the human pose and shape. The final output environment maps not only provide the dense static backgrounds but also contain the dynamic human meshes and their trajectories. Our Dynamic SLAM system runs at around 26 frames per second (fps) on GPUs, while additionally turning on accurate human pose estimation can be executed at up to 10 fps.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
SupeRANSAC: One RANSAC to Rule Them All
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
cuVSLAM: CUDA accelerated visual odometry and mapping
STAMICS: Splat, Track And Map with Integrated Consistency and Semantics for Dense RGB-D SLAM
DeepSTEP: Simultaneous Tracking and Estimation of Pose for Animals and Humans
토론
이 논문과 연결된 포럼 글이 아직 없습니다.