Distilling Reinforcement Learning Tricks for Video Games
원문 초록
Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering steps ("tricks") which may be needed to effectively use RL, such as reward shaping, curriculum learning, and splitting a large task into smaller chunks. Such tricks are common, if not necessary, to achieve state-of-the-art results and win RL competitions. To ease the engineering efforts, we distill descriptions of tricks from state-of-the-art results and study how well these tricks can improve a standard deep Q-learning agent. The long-term goal of this work is to enable combining proven RL methods with domain-specific tricks by providing a unified software framework and accompanying insights in multiple domains.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Reinforcement Learning-Based Policy Optimisation For Heterogeneous Radio Access
Task Independent Capsule-Based Agents for Deep Q-Learning
Variation-resistant Q-learning: Controlling and Utilizing Estimation Bias in Reinforcement Learning for Better Performance
Robust Multi-Agent Reinforcement Learning with Model Uncertainty
Deep Reinforcement Learning Based Power Allocation for D2D Network
Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition
토론
이 논문과 연결된 포럼 글이 아직 없습니다.