Motion Projection Consistency Based 3D Human Pose Estimation with Virtual Bones from Monocular Videos
원문 초록
Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about the problem of cumulative error. In this paper, the concept of virtual bones is proposed to solve such a challenge. The virtual bones are imaginary bones between non-adjacent joints. They do not exist in reality, but they bring new loop constraints for the estimation of 3D human joints. The proposed network in this paper predicts real bones and virtual bones, simultaneously. The final length of real bones is constrained and learned by the loop constructed by the predicted real bones and virtual bones. Besides, the motion constraints of joints in consecutive frames are considered. The consistency between the 2D projected position displacement predicted by the network and the captured real 2D displacement by the camera is proposed as a new projection consistency loss for the learning of 3D human pose. The experiments on the Human3.6M dataset demonstrate the good performance of the proposed method. Ablation studies demonstrate the effectiveness of the proposed inter-frame projection consistency constraints and intra-frame loop constraints.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation
Learning Pyramid-structured Long-range Dependencies for 3D Human Pose Estimation
PoseBench3D: A Cross-Dataset Analysis Framework for 3D Human Pose Estimation
HDiffTG: A Lightweight Hybrid Diffusion-Transformer-GCN Architecture for 3D Human Pose Estimation
3D Human Pose Estimation via Spatial Graph Order Attention and Temporal Body Aware Transformer
Cooperative Inference for Real-Time 3D Human Pose Estimation in Multi-Device Edge Networks
토론
이 논문과 연결된 포럼 글이 아직 없습니다.