Modeling Worlds in Text
원문 초록
We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments structured as long puzzles or quests in which an agent perceives and interacts with the world purely through textual natural language. Each individual game typically contains hundreds of locations, characters, and objects -- each with their own unique descriptions -- providing an opportunity to study the problem of giving language-based agents the structured memory necessary to operate in such worlds. Our dataset provides 24198 mappings between rich natural language observations and: (1) knowledge graphs that reflect the world state in the form of a map; (2) natural language actions that are guaranteed to cause a change in that particular world state. The training data is collected across 27 games in multiple genres and contains a further 7836 heldout instances over 9 additional games in the test set. We further provide baseline models using rules-based, question-answering, and sequence learning approaches in addition to an analysis of the data and corresponding learning tasks.
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Learning Efficient and Generalizable Graph Retriever for Knowledge-Graph Question Answering
Large Language Models Meet Knowledge Graphs for Question Answering: Synthesis and Opportunities
Inference Scaled GraphRAG: Improving Multi Hop Question Answering on Knowledge Graphs
iQUEST: An Iterative Question-Guided Framework for Knowledge Base Question Answering
DGRAG: Distributed Graph-based Retrieval-Augmented Generation in Edge-Cloud Systems
DO-RAG: A Domain-Specific QA Framework Using Knowledge Graph-Enhanced Retrieval-Augmented Generation
토론
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