DriveGAN: Towards a Controllable High-Quality Neural Simulation
원문 초록
Realistic simulators are critical for training and verifying robotics systems. While most of the contemporary simulators are hand-crafted, a scaleable way to build simulators is to use machine learning to learn how the environment behaves in response to an action, directly from data. In this work, we aim to learn to simulate a dynamic environment directly in pixel-space, by watching unannotated sequences of frames and their associated action pairs. We introduce a novel high-quality neural simulator referred to as DriveGAN that achieves controllability by disentangling different components without supervision. In addition to steering controls, it also includes controls for sampling features of a scene, such as the weather as well as the location of non-player objects. Since DriveGAN is a fully differentiable simulator, it further allows for re-simulation of a given video sequence, offering an agent to drive through a recorded scene again, possibly taking different actions. We train DriveGAN on multiple datasets, including 160 hours of real-world driving data. We showcase that our approach greatly surpasses the performance of previous data-driven simulators, and allows for new features not explored before.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Scaling Laws of Dynamic High-Capacity Ride-Sharing
CUTS+: High-dimensional Causal Discovery from Irregular Time-series
CosmoPower-JAX: high-dimensional Bayesian inference with differentiable cosmological emulators
HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion
MIReAD: Simple Method for Learning High-quality Representations from Scientific Documents
High-Fidelity 3D Face Generation from Natural Language Descriptions
토론
이 논문과 연결된 포럼 글이 아직 없습니다.