Mesh Graphormer
원문 초록
We present a graph-convolution-reinforced transformer, named Mesh Graphormer, for 3D human pose and mesh reconstruction from a single image. Recently both transformers and graph convolutional neural networks (GCNNs) have shown promising progress in human mesh reconstruction. Transformer-based approaches are effective in modeling non-local interactions among 3D mesh vertices and body joints, whereas GCNNs are good at exploiting neighborhood vertex interactions based on a pre-specified mesh topology. In this paper, we study how to combine graph convolutions and self-attentions in a transformer to model both local and global interactions. Experimental results show that our proposed method, Mesh Graphormer, significantly outperforms the previous state-of-the-art methods on multiple benchmarks, including Human3.6M, 3DPW, and FreiHAND datasets. Code and pre-trained models are available at https://github.com/microsoft/MeshGraphormer
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3D-LFM: Lifting Foundation Model
Sampling is Matter: Point-guided 3D Human Mesh Reconstruction
H3WB: Human3.6M 3D WholeBody Dataset and Benchmark
PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation
Monocular 3D Hand Pose Estimation with Implicit Camera Alignment
Learning Pyramid-structured Long-range Dependencies for 3D Human Pose Estimation
토론
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