NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras
원문 초록
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose NeuralHumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry inference, as well as a novel neural blending scheme to generate high resolution (e.g., 1k) and photo-realistic texture results in the novel views. Furthermore, we adopt neural normal blending to enhance geometry details and formulate our neural geometry and texture rendering into a multi-task learning framework. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and photo-realistic free view-point reconstruction for challenging human performances.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Robust-Multi-Task Gradient Boosting
Streaming 4D Visual Geometry Transformer
SAMO: A Lightweight Sharpness-Aware Approach for Multi-Task Optimization with Joint Global-Local Perturbation
SonicVerse: Multi-Task Learning for Music Feature-Informed Captioning
CALM: Consensus-Aware Localized Merging for Multi-Task Learning
Training-free LLM Merging for Multi-task Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.