Generalizable Episodic Memory for Deep Reinforcement Learning
원문 초록
Episodic memory-based methods can rapidly latch onto past successful strategies by a non-parametric memory and improve sample efficiency of traditional reinforcement learning. However, little effort is put into the continuous domain, where a state is never visited twice, and previous episodic methods fail to efficiently aggregate experience across trajectories. To address this problem, we propose Generalizable Episodic Memory (GEM), which effectively organizes the state-action values of episodic memory in a generalizable manner and supports implicit planning on memorized trajectories. GEM utilizes a double estimator to reduce the overestimation bias induced by value propagation in the planning process. Empirical evaluation shows that our method significantly outperforms existing trajectory-based methods on various MuJoCo continuous control tasks. To further show the general applicability, we evaluate our method on Atari games with discrete action space, which also shows a significant improvement over baseline algorithms.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across Domains
Deep Reinforcement Learning with Gradient Eligibility Traces
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
rQdia: Regularizing Q-Value Distributions With Image Augmentation
Sparse-Reg: Improving Sample Complexity in Offline Reinforcement Learning using Sparsity
토론
이 논문과 연결된 포럼 글이 아직 없습니다.