Sim2Real 3D Object Classification using Spherical Kernel Point Convolution and a Deep Center Voting Scheme
원문 초록
While object semantic understanding is essential for most service robotic tasks, 3D object classification is still an open problem. Learning from artificial 3D models alleviates the cost of annotation necessary to approach this problem, but most methods still struggle with the differences existing between artificial and real 3D data. We conjecture that the cause of those issue is the fact that many methods learn directly from point coordinates, instead of the shape, as the former is hard to center and to scale under variable occlusions reliably. We introduce spherical kernel point convolutions that directly exploit the object surface, represented as a graph, and a voting scheme to limit the impact of poor segmentation on the classification results. Our proposed approach improves upon state-of-the-art methods by up to 36% when transferring from artificial objects to real objects.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
RoHOI: Robustness Benchmark for Human-Object Interaction Detection
Car Object Counting and Position Estimation via Extension of the CLIP-EBC Framework
NOCTIS: Novel Object Cyclic Threshold based Instance Segmentation
Refine Any Object in Any Scene
DenseWorld-1M: Towards Detailed Dense Grounded Caption in the Real World
Towards Reliable Detection of Empty Space: Conditional Marked Point Processes for Object Detection
토론
이 논문과 연결된 포럼 글이 아직 없습니다.