The Dota 2 Bot Competition
원문 초록
Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial Intelligence and Computational Intelligence in Games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 Bot competition and the Dota 2 AI framework that supports it. This challenge aims to join both, MOBAs and AI/CI game competitions, inviting participants to submit AI controllers for the successful MOBA \textit{Defense of the Ancients 2} (Dota 2) to play in 1v1 matches, which aims for fostering research on AI techniques for real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original Free-to-Play game.se of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original Free-to-Play game.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
B-XAIC Dataset: Benchmarking Explainable AI for Graph Neural Networks Using Chemical Data
SenseShift6D: Multimodal RGB-D Benchmarking for Robust 6D Pose Estimation across Environment and Sensor Variations
DVFL-Net: A Lightweight Distilled Video Focal Modulation Network for Spatio-Temporal Action Recognition
DCR: Quantifying Data Contamination in LLMs Evaluation
FLsim: A Modular and Library-Agnostic Simulation Framework for Federated Learning
DrafterBench: Benchmarking Large Language Models for Tasks Automation in Civil Engineering
토론
이 논문과 연결된 포럼 글이 아직 없습니다.