View invariant human action recognition using histograms of 3D joints
원문 초록
In this paper, we present a novel approach for human action recognition with histograms of 3D joint locations (HOJ3D) as a compact representation of postures. We extract the 3D skeletal joint locations from Kinect depth maps using Shotton et al.'s method [6]. The HOJ3D computed from the action depth sequences are reprojected using LDA and then clustered into k posture visual words, which represent the prototypical poses of actions. The temporal evolutions of those visual words are modeled by discrete hidden Markov models (HMMs). In addition, due to the design of our spherical coordinate system and the robust 3D skeleton estimation from Kinect, our method demonstrates significant view invariance on our 3D action dataset. Our dataset is composed of 200 3D sequences of 10 indoor activities performed by 10 individuals in varied views. Our method is real-time and achieves superior results on the challenging 3D action dataset. We also tested our algorithm on the MSR Action 3D dataset and our algorithm outperforms Li et al. [25] on most of the cases.
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Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition
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