Shape From Tracing: Towards Reconstructing 3D Object Geometry and SVBRDF Material from Images via Differentiable Path Tracing
원문 초록
Reconstructing object geometry and material from multiple views typically requires optimization. Differentiable path tracing is an appealing framework as it can reproduce complex appearance effects. However, it is difficult to use due to high computational cost. In this paper, we explore how to use differentiable ray tracing to refine an initial coarse mesh and per-mesh-facet material representation. In simulation, we find that it is possible to reconstruct fine geometric and material detail from low resolution input views, allowing high-quality reconstructions in a few hours despite the expense of path tracing. The reconstructions successfully disambiguate shading, shadow, and global illumination effects such as diffuse interreflection from material properties. We demonstrate the impact of different geometry initializations, including space carving, multi-view stereo, and 3D neural networks. Finally, with input captured using smartphone video and a consumer 360? camera for lighting estimation, we also show how to refine initial reconstructions of real-world objects in unconstrained environments.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents
Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic Images
DiffusionLight: Light Probes for Free by Painting a Chrome Ball
Towards a Perceptual Evaluation Framework for Lighting Estimation
Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation
StyleLight: HDR Panorama Generation for Lighting Estimation and Editing
토론
이 논문과 연결된 포럼 글이 아직 없습니다.