Dehazing Cost Volume for Deep Multi-view Stereo in Scattering Media with Airlight and Scattering Coefficient Estimation
원문 초록
We propose a learning-based multi-view stereo (MVS) method in scattering media, such as fog or smoke, with a novel cost volume, called the dehazing cost volume. Images captured in scattering media are degraded due to light scattering and attenuation caused by suspended particles. This degradation depends on scene depth; thus, it is difficult for traditional MVS methods to evaluate photometric consistency because the depth is unknown before three-dimensional (3D) reconstruction. The dehazing cost volume can solve this chicken-and-egg problem of depth estimation and image restoration by computing the scattering effect using swept planes in the cost volume. We also propose a method of estimating scattering parameters, such as airlight, and a scattering coefficient, which are required for our dehazing cost volume. The output depth of a network with our dehazing cost volume can be regarded as a function of these parameters; thus, they are geometrically optimized with a sparse 3D point cloud obtained at a structure-from-motion step. Experimental results on synthesized hazy images indicate the effectiveness of our dehazing cost volume against the ordinary cost volume regarding scattering media. We also demonstrated the applicability of our dehazing cost volume to real foggy scenes.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Test3R: Learning to Reconstruct 3D at Test Time
Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation
Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors
Flare-Free Vision: Empowering Uformer with Depth Insights
Deep Event Stereo Leveraged by Event-to-Image Translation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.