Action2Motion: Conditioned Generation of 3D Human Motions
원문 초록
Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as an inverse of actionrecognition: given a prescribed action type, we aim to generateplausible human motion sequences in 3D. Importantly, the set ofgenerated motions are expected to maintain itsdiversityto be ableto explore the entire action-conditioned motion space; meanwhile,each sampled sequence faithfully resembles anaturalhuman bodyarticulation dynamics. Motivated by these objectives, we followthe physics law of human kinematics by adopting the Lie Algebratheory to represent thenaturalhuman motions; we also propose atemporal Variational Auto-Encoder (VAE) that encourages adiversesampling of the motion space. A new 3D human motion dataset, HumanAct12, is also constructed. Empirical experiments overthree distinct human motion datasets (including ours) demonstratethe effectiveness of our approach.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Generative Adversarial Graph Convolutional Networks for Human Action Synthesis
MUGL: Large Scale Multi Person Conditional Action Generation with Locomotion
Structure-Aware Human-Action Generation
Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitions
FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance
FLAG3D: A 3D Fitness Activity Dataset with Language Instruction
토론
이 논문과 연결된 포럼 글이 아직 없습니다.