Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
원문 초록
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Deep Reinforcement Learning with Gradient Eligibility Traces
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
Margin Trader: A Reinforcement Learning Framework for Portfolio Management with Margin and Constraints
Task Independent Capsule-Based Agents for Deep Q-Learning
A State Representation Dueling Network for Deep Reinforcement Learning
Drafting in Collectible Card Games via Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.