Identity-Preserving Realistic Talking Face Generation
원문 초록
Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the target individual (3) plausible mouth movements (4) presence of natural eye blinks. The existing methods mostly address the audio-visual lip synchronization, and few recent works have addressed the synthesis of natural eye blinks for overall video realism. In this paper, we propose a method for identity-preserving realistic facial animation from speech. We first generate person-independent facial landmarks from audio using DeepSpeech features for invariance to different voices, accents, etc. To add realism, we impose eye blinks on facial landmarks using unsupervised learning and retargets the person-independent landmarks to person-specific landmarks to preserve the identity-related facial structure which helps in the generation of plausible mouth shapes of the target identity. Finally, we use LSGAN to generate the facial texture from person-specific facial landmarks, using an attention mechanism that helps to preserve identity-related texture. An extensive comparison of our proposed method with the current state-of-the-art methods demonstrates a significant improvement in terms of lip synchronization accuracy, image reconstruction quality, sharpness, and identity-preservation. A user study also reveals improved realism of our animation results over the state-of-the-art methods. To the best of our knowledge, this is the first work in speech-driven 2D facial animation that simultaneously addresses all the above-mentioned attributes of a realistic speech-driven face animation.
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UniSync: A Unified Framework for Audio-Visual Synchronization
JoyGen: Audio-Driven 3D Depth-Aware Talking-Face Video Editing
Joint Co-Speech Gesture and Expressive Talking Face Generation using Diffusion with Adapters
DisentTalk: Cross-lingual Talking Face Generation via Semantic Disentangled Diffusion Model
PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation
Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion
토론
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