arXiv:2005.03374 공식 코드 · Papers with Code

Playing Minecraft with Behavioural Cloning

Anssi Kanervisto, Janne Karttunen, Ville Hautamäki

제출 2020-05-07

원문 초록

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by predicting what actions human players would take, and reached fifth place in the final ranking. Despite being a simple algorithm, we observed the performance of such an approach can vary significantly, based on when the training is stopped. In this paper, we detail our submission to the competition, run further experiments to study how performance varied over training and study how different engineering decisions affected these results.

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