Through the Looking Glass: Neural 3D Reconstruction of Transparent Shapes
원문 초록
Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo from solving this challenge. We propose a physically-based network to recover 3D shape of transparent objects using a few images acquired with a mobile phone camera, under a known but arbitrary environment map. Our novel contributions include a normal representation that enables the network to model complex light transport through local computation, a rendering layer that models refractions and reflections, a cost volume specifically designed for normal refinement of transparent shapes and a feature mapping based on predicted normals for 3D point cloud reconstruction. We render a synthetic dataset to encourage the model to learn refractive light transport across different views. Our experiments show successful recovery of high-quality 3D geometry for complex transparent shapes using as few as 5-12 natural images. Code and data are publicly released.
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Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language Models
TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update
DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic Manipulation
PanSt3R: Multi-view Consistent Panoptic Segmentation
DiffS-NOCS: 3D Point Cloud Reconstruction through Coloring Sketches to NOCS Maps Using Diffusion Models
PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization
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