Rolling Horizon Evolutionary Algorithms for General Video Game Playing
원문 초록
Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games. However, the best results in a game are highly dependent on the specific configuration of modifications and hybrids introduced over several papers, each adding additional parameters to the core algorithm. Further, the best previously published parameters have been found from only a few human-picked combinations, as the possibility space has grown beyond exhaustive search. This paper presents the state of the art in Rolling Horizon Evolutionary Algorithms, combining all modifications described in literature, as well as new ones, for a large resultant hybrid. We then use a parameter optimiser, the N-Tuple Bandit Evolutionary Algorithm, to find the best combination of parameters in 20 games from the General Video Game AI Framework. Further, we analyse the algorithm's parameters and some interesting combinations revealed through the optimisation process. Lastly, we find new state of the art solutions on several games by automatically exploring the large parameter space of RHEA.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Graph-Supported Dynamic Algorithm Configuration for Multi-Objective Combinatorial Optimization
Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback
Benchmarking MOEAs for solving continuous multi-objective RL problems
Mergenetic: a Simple Evolutionary Model Merging Library
Evolutionary thoughts: integration of large language models and evolutionary algorithms
RainbowPlus: Enhancing Adversarial Prompt Generation via Evolutionary Quality-Diversity Search
토론
이 논문과 연결된 포럼 글이 아직 없습니다.