Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data
원문 초록
We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. This output makes the method more directly usable for applications in computer vision and graphics compared to only regressing 3D joint positions. We demonstrate that our architectural design leads to a significant quantitative and qualitative improvement over the state of the art on several challenging benchmarks. Our model is publicly available for future research.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
DeepSTEP: Simultaneous Tracking and Estimation of Pose for Animals and Humans
SenseShift6D: Multimodal RGB-D Benchmarking for Robust 6D Pose Estimation across Environment and Sensor Variations
Efficient Calisthenics Skills Classification through Foreground Instance Selection and Depth Estimation
SpatialTrackerV2: 3D Point Tracking Made Easy
GKNet: Graph-based Keypoints Network for Monocular Pose Estimation of Non-cooperative Spacecraft
VST-Pose: A Velocity-Integrated Spatiotem-poral Attention Network for Human WiFi Pose Estimation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.