Local Implicit Grid Representations for 3D Scenes
원문 초록
Shape priors learned from data are commonly used to reconstruct 3D objects from partial or noisy data. Yet no such shape priors are available for indoor scenes, since typical 3D autoencoders cannot handle their scale, complexity, or diversity. In this paper, we introduce Local Implicit Grid Representations, a new 3D shape representation designed for scalability and generality. The motivating idea is that most 3D surfaces share geometric details at some scale -- i.e., at a scale smaller than an entire object and larger than a small patch. We train an autoencoder to learn an embedding of local crops of 3D shapes at that size. Then, we use the decoder as a component in a shape optimization that solves for a set of latent codes on a regular grid of overlapping crops such that an interpolation of the decoded local shapes matches a partial or noisy observation. We demonstrate the value of this proposed approach for 3D surface reconstruction from sparse point observations, showing significantly better results than alternative approaches.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Sparse Regression Codes exploit Multi-User Diversity without CSI
DEU-Net: Dual-Encoder U-Net for Automated Skin Lesion Segmentation
Deep Encoder-Decoder Networks for Classification of Hyperspectral and LiDAR Data
Improving Diversity and Reducing Redundancy in Paragraph Captions
Making Language Model a Hierarchical Classifier and Generator
Step-wise Policy for Rare-tool Knowledge (SPaRK): Offline RL that Drives Diverse Tool Use in LLMs
토론
이 논문과 연결된 포럼 글이 아직 없습니다.