Audio inpainting with generative adversarial network
원문 초록
We study the ability of Wasserstein Generative Adversarial Network (WGAN) to generate missing audio content which is, in context, (statistically similar) to the sound and the neighboring borders. We deal with the challenge of audio inpainting long range gaps (500 ms) using WGAN models. We improved the quality of the inpainting part using a new proposed WGAN architecture that uses a short-range and a long-range neighboring borders compared to the classical WGAN model. The performance was compared with two different audio instruments (piano and guitar) and on virtuoso pianists together with a string orchestra. The objective difference grading (ODG) was used to evaluate the performance of both architectures. The proposed model outperforms the classical WGAN model and improves the reconstruction of high-frequency content. Further, we got better results for instruments where the frequency spectrum is mainly in the lower range where small noises are less annoying for human ear and the inpainting part is more perceptible. Finally, we could show that better test results for audio dataset were reached where a particular instrument is accompanist by other instruments if we train the network only on this particular instrument neglecting the other instruments.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Generative Latent Kernel Modeling for Blind Motion Deblurring
ReflectGAN: Modeling Vegetation Effects for Soil Carbon Estimation from Satellite Imagery
ROIsGAN: A Region Guided Generative Adversarial Framework for Murine Hippocampal Subregion Segmentation
Unsupervised Raindrop Removal from a Single Image using Conditional Diffusion Models
DeeCLIP: A Robust and Generalizable Transformer-Based Framework for Detecting AI-Generated Images
Performance of Machine Learning Classifiers for Anomaly Detection in Cyber Security Applications
토론
이 논문과 연결된 포럼 글이 아직 없습니다.